opengl: Use GL_TEXTURE_2D rather than GL_TEXTURE_RECTANGLE_ARB when possible
authorAlexander Larsson <alexl@redhat.com>
Mon, 27 Oct 2014 20:15:37 +0000 (21:15 +0100)
committerAlexander Larsson <alexl@redhat.com>
Mon, 27 Oct 2014 20:17:08 +0000 (21:17 +0100)
commitf7b1ba09430f07a02c5c29b0eba59516bf92aa9a
tree06737ea5a8c910deecca74cbd95572aa53f29f52
parent08d44648ea9378d62f0fa95995bbcc33d4cc338e
opengl: Use GL_TEXTURE_2D rather than GL_TEXTURE_RECTANGLE_ARB when possible

This is more standard, and most driver support non-power-of-2 TEXTURE_2D
these days. We fall back for ancient drivers.
gdk/gdkgl.c
gdk/x11/gdkglcontext-x11.c